Designing urban landscapes in a `Spirit of Play´.
Playing is a primary activity of exploration and knowledge finding. It can be also integrated into the process of designing urban landscapes, as the act of playing can be useful
for grasping urban landscapes in their complexity.
Furthermore, playing uncovers new possibilities for the perception, use, and design of urban landscapes. The notions of uncertainty and unpredictability, conditions that characterize
urban landscapes and are core features of playing are utilized and serve as incentives for further explorations. Through playing, usually opposing stakeholders and conflicting spatial
developments can be easier linked and space can be perceived, interpreted, modeled and transformed in a more open-minded way.
The workshop will illuminate the coherence of playing and designing and will give an introduction to already existing playful design projects.
A collection of methods will illustrate the implication of playing as a design tool. The thesis is that the process of playing offers a variety of tools for the design process
that can be playfully described as ”Ordnungskomplize“ (“The Ordering Accomplice”),”Ideenschleuder“ (“The Catapult of ideas”),”Als-ob-Simulator“ (“The As-if Simulator”),
“Raumschrauber” (“The Spatial Screwdriver”) or ”Dazwischenagent“ (“The Agent of the In-Between”).